Can We Prevent A Fight? | Dungeon Inn Review

The newest adorable inn management game is out with Dungeon Inn. Bring in adventurers and get your money

Can We Prevent A Fight? | Dungeon Inn Review

Have you ever wanted to open an Inn and house adventurers before they go on to fight a dragon? What if we add the bonus fact that you are opening this in to pay said dragon after accidentally wandering into its cave? And one final thing, you will be housing two different groups of town folk, and they hate each other with a burning passion. If they just so happen to run into each other when coming to your Inn, a brawl will break out and suspicions will arise, so try your best to time it right and keep the peace.

The goal is simple, three friends are now in debt to a dragon, so they need to make money by opening an Inn. In order to make the most money, they decide to take on guests from both towns up the road. Once they get past the doors, the guests will be shuffled to the corresponding side of the Inn to avoid any cross over, so you just have to watch the Inn’s front doors.

There are a few things to help manage the flow of patrons. Not all the adventurers walking past the Inn want to lodge with you, so put out a sign to promote the Inn and grab all the attention! If you are really needing those beds filled, entice travelers with a lovely drink to increase their move speed. Or, if you need to stop or stall people, set up some attractions to distract them.

All of the different types of adventures mean people walk at different speeds. This means certain objects will affect people differently. And here is where the strategy comes in. You will have goals to hit each period, collect a certain amount of gold, house a certain amount of adventurers, or not letting people get struck by lightning. Use all of the utility at your hands to perfectly time a wave of new guests and avoid conflicts between the two clans. Each time a fight happens, more suspicion grows. Keep either side from knowing you are working with the enemy by making choices both inside and outside of the Inn. Upgrade the Inn with more rooms for more guests and more attractions like a general store, dining room, and even a workout room. These upgrades can get more money per stay, provide more enjoyment for the guests, and are just a must-do since you get the material naturally, and they can only be used for these upgrades.

The story is pretty minor in my opinion. An underlying need to pay off the dragon pushes the team to continue the Inn. The introduction of a blue-haired girl continues to help the team with upgrades. All of the abilities feel natural, you have enough equipment to keep a steady flow of customers, and the goals are more of a subtle thing that can help make one or two decisions on a run.

This is an incredibly chill management game and I really enjoyed the simple yet addicting gameplay loop. I would recommend this for those who want a cozy management game and bonus points if they enjoy D&D type elements.

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